Personal projects in Blender and Photoshop: car renders with my own liveries, characters and posters. The posters sell on Displate, and the models and renders on ArtStation and CGTrader.
I take 3D car models, like the Nissan GT-R R35, and turn them into sportier “stage” versions: a new livery, lighting, a scene and a render. Alongside that I am building a series about two characters, a pair of astronauts, as a story on Instagram.
Selected pieces as metal posters on Displate. You can find all of them in the Shop section on the home page.
On the left is the model in Blender, without materials or lighting. On the right is the same shot as a finished poster. Same camera, plus all the work that comes after modelling.
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MODELFINAL
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MODELFINAL

Shape, proportions and framing. Everything is set up in grey first, without colour.

The livery is designed flat, then wrapped around the body.

Studio, reflections and neon. Lighting decides how the colour will look.

A high-resolution final render, ready for print or sale.
Once the model is done, it becomes a whole series: details, wallpapers and shots for social media.







Animation is checked in the viewport first, fast and without materials. Only when the motion works does the final render start.