PROJECT · 3D & DIGITAL ART

3D WORK.

Personal projects in Blender and Photoshop: car renders with my own liveries, characters and posters. The posters sell on Displate, and the models and renders on ArtStation and CGTrader.

TOOLSBlender, Photoshop, Meshy
SOLD ONDisplate, ArtStation, CGTrader
INSTAGRAM@coksa_ps

01 — WHAT I DO

I take 3D car models, like the Nissan GT-R R35, and turn them into sportier “stage” versions: a new livery, lighting, a scene and a render. Alongside that I am building a series about two characters, a pair of astronauts, as a story on Instagram.

02 — WHERE IT SELLS

  • Displate: metal posters
  • ArtStation: renders, models and wallpaper packs
  • CGTrader: 3D models
  • Instagram @coksa_ps: process and animations

03 — RENDERS

Modelled, lit and rendered in Blender, finished in Photoshop.

3D render 1, Blender3D render 2, Blender3D render 3, Blender3D render 4, Blender3D render 5, Blender3D render 6, Blender

04 — METAL POSTERS

Selected pieces as metal posters on Displate. You can find all of them in the Shop section on the home page.

Golden Skull King poster, Displate
Golden Skull King
Astronauts poster, Displate
Astronauts
Cyberpunk poster, Displate
Cyberpunk
05 — From model to poster

Drag to see the difference

On the left is the model in Blender, without materials or lighting. On the right is the same shot as a finished poster. Same camera, plus all the work that comes after modelling.

Nissan GT-R R35, final poster render with livery design Nissan GT-R R35, clay model in Blender without materials ‹ › MODELFINAL
Nissan GT-R R35 BLENDER · CYCLES
Nissan Skyline R34 Godzilla, final render with neon sign Nissan Skyline R34, clay model in Blender without materials ‹ › MODELFINAL
Nissan Skyline R34 “Godzilla” BLENDER · CYCLES
06 — Process

Four steps to a finished piece

Step 1: clay model of the car
01

Model

Shape, proportions and framing. Everything is set up in grey first, without colour.

Step 2: unwrapped livery texture for the bodywork
02

Texture

The livery is designed flat, then wrapped around the body.

Step 3: scene and lighting, top view of the car in the studio
03

Scene & light

Studio, reflections and neon. Lighting decides how the colour will look.

Step 4: final poster render of the Skyline R34
04

Render & poster

A high-resolution final render, ready for print or sale.

BLENDER · SCREEN RECORDING
Inside Blender: the “Astronauts” scene from layout to renderSPED UP 2.5×
07 — Details

One model, many shots

Once the model is done, it becomes a whole series: details, wallpapers and shots for social media.

GT-R R35 and Skyline R34 side by side, render
GT-R and Skyline tail lights, render detail
Skyline R34, wheel and livery detail
GT-R R35, rear with COKSA plate
Skyline R34 in the studio, side view
Skyline R34, tail lights and exhaust
GT-R R35, front view with gold wheels
08 — Animation

From viewport to final video

Animation is checked in the viewport first, fast and without materials. Only when the motion works does the final render start.

VIEWPORT
Motion previewBLENDER VIEWPORT · 11 S
FINAL
VW Golf, final renderCYCLES · 5 S
FINAL
Garage teaserANIMATION · 12 S
ANIMATION · 16:9
Jaguar and DeLorean, animationJAGUAR MODELLED FROM SCRATCH · BLENDER · 9 S

Need a 3D render of a product or vehicle?

© 2026 COKSA · MOSTAR